![]() ![]() ![]() However, after clearing a couple hurdles you’ll likely wind up in a more fiscally secure space, but you’ll likely find yourself going through long periods of little activity as you make investments and then wait for your cash to recover. Early on in any game, finances are often tight as you must seriously consider how to spend your money. The only real issues I found with Project Highrise is that sometimes its pacing feels a bit off and on the base level it feels maybe a little too easy. Influence unlocks more long term perks like increasing the height limits for your tower or faster construction times from your workers. Buzz allows you to institute short term perks, like reduced costs for adding more electrical lines or increased foot traffic for your tenant’s businesses. Also, in addition to amassing money and Prestige, you’ll also earn two other types of currency with additional purposes: Buzz and Influence. Across all modes you can accept contracts that pay a little money upfront with the promise of a lot more if you can accomplish a specific goal, such as increasing your population to a specific amount or building a certain number of specific stores. While the game generally encourages this freedom, there are a few other concepts that might be more appealing to the goal-oriented gamer. The requirements usually aren’t too difficult, but it does slightly hamper your freedom of choice. My only real complaint with them is that you do need to unlock most of them by hitting certain milestones in previous scenarios. The scenarios don’t radically change the game, but they do offer a nice bit of variety. These situations might limit the types of properties you have access to and/or force you to build around the limitations of an already existing building. For those looking for a more structured challenge, there is also the scenarios mode with a plethora of options that introduce unique goals and limitations. From there you can do whatever you want, in fact there’s even an option for unlimited money and resources if you just want to build without fear of repercussions. The main focus is really the option to just freely play, where you select your difficulty and lot size before being given an empty, one-story building to start out with. These mechanics will be available to you across two main modes in addition to a fairly useful tutorial. Of course, having all these extra infrastructure projects and services costs more to maintain, so you need to make sure to balance your opportunities for more rent revenue with the initial investment and ongoing costs of expansion. While it’s fun to build higher and higher, you’ll also carve out a substantial basement as this is where you will need to build all the facilities and services your tenants need to do business, starting with simple stuff like more phone lines and eventually moving into onsite printing and security services. Unlocking new levels of tenants is based on your Prestige, which is built up by achieving certain milestones and more or less functions as your building’s level. Each one has a progression of subcategories based on size and quality of service they provide for example, offices start as one room affairs for insurance agents and cap out with multilevel headquarters for international banks or broadcast companies. While this is a fair amount to juggle, it actually feels quite reasonable with just a little bit of practice and never really feels overwhelming.Īs you build your tower, you have five general types of businesses you can fill it with: apartments, offices, stores, restaurants, and hotels. Altogether, you need to strike a balance between expanding your physical space for more people to move in, investing in the services they require to succeed in your space, and making sure your current tenants are still happy where they are. Of course, it’s the latter part that is most difficult, as even the most basic of tenants have demands (like telephone lines, or plumbing) while more affluent, and better paying, renters have much steeper requirements that cost plenty to maintain. The core principle in Project Highrise is pretty straightforward: build up your tower while filling it with a variety of businesses so that the revenue generated is greater than the cost of upkeep. Fans of this slightly more macro approach to sims now have a way of satisfying their tower ambitions thanks to Project Highrise: Architect’s Edition for Switch, and lucky for them it’s actually pretty good. While city management sims have garnered most of the glory throughout the history of gaming, there has been another sub-genre for would be urban planners that are a little more singularly focused- the tower building sim! That’s right, instead of building an entire city, you are tasked with constructing a single building, albeit a rather tall one with a variety of unique concerns that need to be managed. ![]()
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